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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">CP System II</span></span>
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</style><table class="infobox hproduct vevent"><caption class="infobox-title fn summary">CP System II</caption><tbody><tr><td colspan="2" class="infobox-image"></td></tr><tr><th scope="row" class="infobox-label">Manufacturer</th><td class="infobox-data"><a href="Capcom" title="Capcom">Capcom</a></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data"><a href="Arcade_system_board" class="mw-redirect" title="Arcade system board">Arcade system board</a></td></tr><tr><th scope="row" class="infobox-label">Release date</th><td class="infobox-data">September 10, 1993<span style="display: none;"> (<span class="bday dtstart published updated itvstart">1993-09-10</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data">December 22, 2003<span style="display: none;"> (<span class="dtend itvend">2003-12-22</span>)</span></td></tr><tr><th scope="row" class="infobox-label"><a href="Central_processing_unit" title="Central processing unit">CPU</a></th><td class="infobox-data"><a href="68000" class="mw-redirect" title="68000">Motorola 68000</a> (@ 16 MHz)</td></tr><tr><th scope="row" class="infobox-label">Display</th><td class="infobox-data"><a href="Raster_graphics" title="Raster graphics">Raster</a> (horizontal),<br>384×224 <a href="Display_resolution" title="Display resolution">resolution</a>,<br><a href="List_of_monochrome_and_RGB_color_formats#12-bit_RGB" title="List of monochrome and RGB color formats">4096 colors</a> on screen,<br><a href="24-bit_color" class="mw-redirect" title="24-bit color">16,777,216-color</a> <a href="List_of_color_palettes" title="List of color palettes">palette</a><sup id="cite_ref-system16_1-0" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Sound</th><td class="infobox-data">Sound CPU: <a href="Zilog_Z80" title="Zilog Z80">Z80</a> (@ 8 MHz) <br> <a href="QSound" title="QSound">Q-Sound</a> (@ 4 MHz)</td></tr><tr><th scope="row" class="infobox-label">Input</th><td class="infobox-data">8-way <a href="Joystick" title="Joystick">joystick</a>, from 2 to 6 <a href="Button_(control)" class="mw-redirect" title="Button (control)">buttons</a></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data"><a href="CP_System" title="CP System">CP System</a></td></tr><tr><th scope="row" class="infobox-label">Successor</th><td class="infobox-data"><a href="CP_System_III" title="CP System III">CP System III</a></td></tr></tbody></table>
<p>The <b>CP System II</b><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">CPシステムII</span></span>, <span title="Hepburn transliteration"><i lang="ja-Latn">CP shisutemu 2</i></span>)</span>, also known as <b>Capcom Play System 2</b><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> or <b>CPS-2</b>, is an <a href="Arcade_system_board" class="mw-redirect" title="Arcade system board">arcade system board</a> that was the successor to <a href="Capcom" title="Capcom">Capcom</a>'s <a href="CP_System" title="CP System">CP System</a>, <a href="CP_System_Dash" class="mw-redirect" title="CP System Dash">CP System Dash</a> and <a href="Capcom_Power_System_Changer" class="mw-redirect" title="Capcom Power System Changer">Capcom Power System Changer</a> arcade hardware. It was first used in 1993 for <i><a href="Super_Street_Fighter_II" title="Super Street Fighter II">Super Street Fighter II</a></i> and was succeeded by the <a href="CP_System_III" title="CP System III">CP System III</a> hardware in <a href="1996_in_video_gaming" class="mw-redirect" title="1996 in video gaming">1996</a>, of which the CPS-2 would outlive by over four years. New releases for the system were produced until the end of 2003, ending with <i><a href="Hyper_Street_Fighter_II" title="Hyper Street Fighter II">Hyper Street Fighter II</a></i>. Technical support for the CPS-2 ended on February 28, 2019.<sup id="cite_ref-csend2_3-0" class="reference"><a href="#cite_note-csend2-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>Like its predecessor, games can be exchanged without altering the core hardware. The CP System II uses separate <a href="Daughterboard" class="mw-redirect" title="Daughterboard">daughterboards</a> enclosed in plastic cases to store both the games and the main board on, which are then put together so that the games can be played. Unlike its predecessor, however, games are <a href="Encryption" title="Encryption">encrypted</a>, and must be decrypted via a decryption key stored on the main board's battery-backed memory to run them.
</p>
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
<p>Capcom announced the development of the CP System II (or CPS-2) in 1990. They had planned to complete and release the CP System II hardware in 18 months. They also originally had plans for the system to be capable of <a href="3D_graphics" class="mw-redirect" title="3D graphics">3D graphics</a>.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>The earlier Capcom <a href="Arcade_system_board" class="mw-redirect" title="Arcade system board">system board</a>, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making <a href="Counterfeit" title="Counterfeit">unauthorized copies</a> of games. In order to rectify the situation, Capcom took the CP System hardware (with <a href="QSound" title="QSound">QSound</a>) with minimal changes and employed <a href="Encryption" title="Encryption">encryption</a> on the program <a href="Read-only_memory" title="Read-only memory">ROMs</a> to prevent <a href="Software_piracy" class="mw-redirect" title="Software piracy">software piracy</a>. Due to the encryption, the system was never bootlegged until unencrypted program data became available.
</p><p>The CP System II consists of two separate parts; the <i>A</i> board, which connects to the <a href="JAMMA" class="mw-redirect" title="JAMMA">JAMMA</a> harness and contains components common between all CP System II games, and the <i>B</i> board, which contains the game itself. The relationship between the <i>A</i> and <i>B</i> board is very similar to that between a home <a href="Video_game_console" title="Video game console">video game console</a> and <a href="ROM_cartridge" title="ROM cartridge">cartridge</a>. CP System II <i>A</i> and <i>B</i> boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.
</p><p>The <i>B</i> boards hold battery-backed memory containing <a href="Decryption_key" class="mw-redirect" title="Decryption key">decryption keys</a> needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is generally referred to as a "suicide battery". It is possible to bypass the original battery and swap it out with a new one<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> in-circuit, but this must be done before the original falls below 2V or the keys will be lost. Consequently, the board would just simply die, even if used legally it would not play after a finite amount of time unless a fee was paid to Capcom to replace it.
</p><p>Due to the heavy encryption, it was believed for a long time that CP System II <a href="Video_game_console_emulator" title="Video game console emulator">emulation</a> was next to impossible. However, in January 2001, the CPS-2 Shock group<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> was able to obtain unencrypted program data by hacking into the hardware, which they distributed as <a href="XOR" class="mw-redirect" title="XOR">XOR</a> difference tables to produce the unencrypted data from the original <a href="ROM_image" title="ROM image">ROM images</a>, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.
</p><p>In January 2007, the encryption method was fully <a href="Reverse-engineered" class="mw-redirect" title="Reverse-engineered">reverse-engineered</a> by <a rel="nofollow" class="external text" href="http://andreasnaive.blogspot.com/">Andreas Naive</a> (<a rel="nofollow" class="external text" href="https://web.archive.org/web/20130702190633/http://andreasnaive.blogspot.com/">Archived</a> 2013-07-02 at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a><sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>) and <a href="Nicola_Salmoria" title="Nicola Salmoria">Nicola Salmoria</a>. It has been determined that the encryption employs two four-round <a href="Feistel_cipher" title="Feistel cipher">Feistel ciphers</a> with a 64-bit key.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The algorithm was thereafter implemented in this state for all known CPS-2 games in <a href="MAME" title="MAME">MAME</a>.
</p><p>In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System II security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>Capcom ceased manufacturing the CP System II hardware on December 22, 2003, with <i>Hyper Street Fighter II</i> being the final game released for the hardware. Capcom ended most of the technical support for the hardware and its games on March 31, 2015.<sup id="cite_ref-csend_12-0" class="reference"><a href="#cite_note-csend-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Battery replacements ended on February 28, 2019,<sup id="cite_ref-csend2_3-1" class="reference"><a href="#cite_note-csend2-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> ending all official support of the CP System II hardware and software.
</p>
<div class="mw-heading mw-heading2"><h2 id="Region_colors">Region colors</h2></div>
<table class="wikitable">
<tbody><tr>
<th>Region</th>
<th>Case</th>
<th>Version screen
</th></tr>
<tr>
<td>Japan</td>
<td>Green plastic</td>
<td>White text
</td></tr>
<tr>
<td>U.S.A.</td>
<td>Blue plastic</td>
<td>Red text
</td></tr>
<tr>
<td>Euro/Etc./World</td>
<td>Blue plastic</td>
<td>Blue text
</td></tr>
<tr>
<td>Asia</td>
<td>Grey plastic</td>
<td>Yellow text
</td></tr>
<tr>
<td>Hispanic</td>
<td>Orange plastic</td>
<td>Green text
</td></tr>
<tr>
<td>Brazil</td>
<td>Orange plastic</td>
<td>Magenta text
</td></tr>
<tr>
<td>Oceania</td>
<td>Blue plastic</td>
<td>Orange text
</td></tr>
<tr>
<td>Rental (any of above)</td>
<td>Yellow plastic</td>
<td>(Any of above)
</td></tr>
<tr>
<td>(Any of above)</td>
<td>Black metal "all-in-one"</td>
<td>(Any of above)
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="Technical_specifications">Technical specifications</h2></div>
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</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="CP_System#Technical_specifications" title="CP System">CP System: Technical specifications</a></div>
<ul><li><a href="Central_processing_unit" title="Central processing unit">CPU</a>:<sup id="cite_ref-mame_13-0" class="reference"><a href="#cite_note-mame-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
<ul><li>Primary: Capcom DL-1525 (<a href="Encryption" title="Encryption">encrypted</a> <a href="Motorola_68000" title="Motorola 68000">68000</a>) @ <a href="Clock_rate" title="Clock rate">16 MHz</a></li>
<li>Sound: Kabuki DL-030P (encrypted Z80, but encryption not used) or standard <a href="Zilog_Z80" title="Zilog Z80">Z80</a> @ 8 <a href="Megahertz" class="mw-redirect" title="Megahertz">MHz</a></li></ul></li>
<li><a href="Capcom" title="Capcom">Capcom</a> custom chipset:<sup id="cite_ref-mame_13-1" class="reference"><a href="#cite_note-mame-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
<ul><li><a href="Graphics_processing_unit" title="Graphics processing unit">GPU</a>: CPS-A & CPS-B Graphics Processors @ 16 MHz (same as <a href="CP_System" title="CP System">CPS-1</a>)</li>
<li><a href="Sound_chip" title="Sound chip">Sound chip</a>: <a href="Lucent" class="mw-redirect" title="Lucent">Lucent</a> DL-1425 Q1 <a href="QSound" title="QSound">QSound</a> DSP16A Processor @ 4 MHz</li>
<li><a href="DRAM_refresh" class="mw-redirect" title="DRAM refresh">DRAM Refresh Controller</a>: DL-2227</li>
<li><a href="Input/output" title="Input/output">I/O Controller</a>: DL-1123</li></ul></li>
<li><a href="Video_game_graphics" title="Video game graphics">Display</a>:
<ul><li><a href="Display_resolution" title="Display resolution">Active resolution</a>: 384×224 <a href="Pixel" title="Pixel">pixels</a><sup id="cite_ref-system16_1-1" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li>
<li><a href="Overscan" title="Overscan">Overscan</a> resolution: 512×262 (262 <a href="Scan_line" title="Scan line">scanlines</a>)<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup></li>
<li><a href="Sprite_(computer_graphics)" title="Sprite (computer graphics)">Sprites</a>: 900 on screen<sup id="cite_ref-system16_1-2" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li></ul></li>
<li>Colors:
<ul><li><a href="Color_depth" title="Color depth">Depth</a>: <a href="32-bit_color" class="mw-redirect" title="32-bit color">32-bit</a><sup id="cite_ref-system16_1-3" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> (<a href="RGBA_color_space" class="mw-redirect" title="RGBA color space">RGBA</a>)</li>
<li><a href="List_of_color_palettes" title="List of color palettes">Palette</a>: 16,777,216 colors (<a href="24-bit_color" class="mw-redirect" title="24-bit color">24-bit</a>)</li>
<li><a href="Alpha_compositing" title="Alpha compositing">Alpha transparency</a>: 256 levels (<a href="8-bit_color" title="8-bit color">8-bit</a>)</li>
<li>Colors on screen: 4096<sup id="cite_ref-system16_1-4" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> (<a href="List_of_monochrome_and_RGB_color_formats#12-bit_RGB" title="List of monochrome and RGB color formats">12-bit</a>)</li>
<li>Colors per <a href="Tile_engine" class="mw-redirect" title="Tile engine">tile</a>: 16 (4-bit)<sup id="cite_ref-system16_1-5" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li></ul></li>
<li><a href="Random-access_memory" title="Random-access memory">RAM</a>: 1328 <a href="Kilobyte" title="Kilobyte">KB</a> (1 <a href="Megabyte" title="Megabyte">MB</a> <a href="FPM_DRAM" class="mw-redirect" title="FPM DRAM">FPM DRAM</a>, 304 KB <a href="Static_random-access_memory" title="Static random-access memory">SRAM</a>)
<ul><li>A-Board: 1 MB FPM DRAM,<sup id="cite_ref-mame_13-2" class="reference"><a href="#cite_note-mame-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> 280 KB SRAM (256 KB <a href="Video_memory" class="mw-redirect" title="Video memory">video</a>, 16 KB I/O, 8 KB sound)<sup id="cite_ref-mame_13-3" class="reference"><a href="#cite_note-mame-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></li>
<li>B-Board: 16 KB SRAM (2× 8 KB)<sup id="cite_ref-mame_13-4" class="reference"><a href="#cite_note-mame-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></li>
<li>Communication Board: 8 KB SRAM<sup id="cite_ref-mame_13-5" class="reference"><a href="#cite_note-mame-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></li></ul></li>
<li>Maximum <a href="Read-only_memory" title="Read-only memory">ROM</a> capacity: 322 <a href="Megabit" class="mw-redirect" title="Megabit">Mbit</a><sup id="cite_ref-system16_1-6" class="reference"><a href="#cite_note-system16-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> (40.25 MB)</li>
<li>Dimensions (A+B board pair): 40 x 27 x 8 cm</li></ul>
<div class="mw-heading mw-heading2"><h2 id="List_of_games_(42_games)">List of games (42 games)</h2></div>
<table class="wikitable sortable" style="width:auto">
<tbody><tr>
<th>English title
</th>
<th>Release date
</th>
<th>Developer
</th>
<th>Japanese title
</th>
<th>Genre
</th></tr>
<tr>
<td><i><a href="Super_Street_Fighter_II" title="Super Street Fighter II">Super Street Fighter II: The New Challengers</a></i><br><i><a href="Super_Street_Fighter_II" title="Super Street Fighter II">Super Street Fighter II: Tournament Battle</a></i>
</td>
<td>1993-09-10
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Super Street Fighter II</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">スーパーストリートファイターII</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Eco_Fighters" title="Eco Fighters">Eco Fighters</a></i>
</td>
<td>1993-12-03
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Ultimate Ecology</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">アルティミットエコロジー</span></span>)</span>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i><a href="Dungeons_%26_Dragons%3A_Tower_of_Doom" title="Dungeons & Dragons: Tower of Doom">Dungeons & Dragons: Tower of Doom</a></i>
</td>
<td>1994-01-13
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Dungeons & Dragons: Tower of Doom</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ダンジョンズ&ドラゴンズ タワーオブドゥーム</span></span>)</span>
</td>
<td><a href="Beat_'em_up" title="Beat 'em up">Beat 'em up</a>
</td></tr>
<tr>
<td><i><a href="Super_Street_Fighter_II_Turbo" title="Super Street Fighter II Turbo">Super Street Fighter II Turbo</a></i>
</td>
<td>1994-02-23
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Super Street Fighter II X: Grand Master Challenge</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">スーパーストリートファイターIIX</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Alien_vs._Predator_(arcade_game)" title="Alien vs. Predator (arcade game)">Alien vs. Predator</a></i>
</td>
<td>1994-05-20
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Alien VS Predator</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">エイリアンVSプレデター</span></span>)</span>
</td>
<td><a href="Beat_'em_up" title="Beat 'em up">Beat 'em up</a>
</td></tr>
<tr>
<td><i><a href="Darkstalkers%3A_The_Night_Warriors" title="Darkstalkers: The Night Warriors">Darkstalkers: The Night Warriors</a></i>
</td>
<td>1994-07-05
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Vampire: The Night Warriors</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ヴァンパイア -The Night Warriors-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Saturday_Night_Slam_Masters" title="Saturday Night Slam Masters">Ring of Destruction: Slammasters II</a></i>
</td>
<td>1994-08-08
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Super Muscle Bomber: The International Blowout</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">スーパーマッスルボマー -THE INTERNATIONAL BLOWOUT-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Armored_Warriors" title="Armored Warriors">Armored Warriors</a></i>
</td>
<td>1994-09-16
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Powered Gear: Strategic Variant Armor Equipment</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">パワードギア -STRATEGIC VARIANT ARMOR EQUIPMENT-</span></span>)</span>
</td>
<td><a href="Beat_'em_up" title="Beat 'em up">Beat 'em up</a>
</td></tr>
<tr>
<td><i><a href="X-Men%3A_Children_of_the_Atom_(video_game)" title="X-Men: Children of the Atom (video game)">X-Men: Children of the Atom</a></i>
</td>
<td>1994-12-08
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>X-Men: Children of the Atom</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><i lang="ja">(X-MEN Children of The Atom)</i></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Night_Warriors%3A_Darkstalkers'_Revenge" title="Night Warriors: Darkstalkers' Revenge">Night Warriors: Darkstalkers' Revenge</a></i>
</td>
<td>1995-03-02
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Vampire Hunter: Darkstalkers' Revenge</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ヴァンパイアハンター -Darkstalkers' Revenge-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Cyberbots%3A_Full_Metal_Madness" title="Cyberbots: Full Metal Madness">Cyberbots: Full Metal Madness</a></i>
</td>
<td>1995-04-20
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Cyberbots: Full Metal Madness</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">サイバーボッツ -FULL METAL MADNESS-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Street_Fighter_Alpha" title="Street Fighter Alpha">Street Fighter Alpha</a></i>
</td>
<td>1995-06-05
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Street Fighter Zero</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ストリートファイターZERO</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Mega_Man%3A_The_Power_Battle" title="Mega Man: The Power Battle">Mega Man: The Power Battle</a></i>
</td>
<td>1995-09-22
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Rockman: The Power Battle</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ロックマン ザ・パワーバトル</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Fighting game</a>
</td></tr>
<tr>
<td><i><a href="Marvel_Super_Heroes_(video_game)" title="Marvel Super Heroes (video game)">Marvel Super Heroes</a></i>
</td>
<td>1995-10-24
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Marvel Super Heroes</i>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="19XX%3A_The_War_Against_Destiny" title="19XX: The War Against Destiny">19XX: The War Against Destiny</a></i>
</td>
<td>1995-12-07
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>19XX The War Against Destiny</i>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i><a href="Dungeons_%26_Dragons%3A_Shadow_over_Mystara" title="Dungeons & Dragons: Shadow over Mystara">Dungeons & Dragons: Shadow over Mystara</a></i>
</td>
<td>1996-02-06
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Dungeons & Dragons: Shadow over Mystara</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ</span></span>)</span>
</td>
<td><a href="Beat_'em_up" title="Beat 'em up">Beat 'em up</a>
</td></tr>
<tr>
<td><i><a href="Street_Fighter_Alpha_2" title="Street Fighter Alpha 2">Street Fighter Alpha 2</a></i>
</td>
<td>1996-02-27
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Street Fighter Zero 2</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ストリートファイターZERO2</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Super_Puzzle_Fighter_II_Turbo" title="Super Puzzle Fighter II Turbo">Super Puzzle Fighter II Turbo</a></i>
</td>
<td>1996-05-29
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Super Puzzle Fighter II X</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">スーパーパズルファイターIIX</span></span>)</span>
</td>
<td><a href="Puzzle_game" class="mw-redirect" title="Puzzle game">Puzzle game</a>
</td></tr>
<tr>
<td><i><a href="Mega_Man_2%3A_The_Power_Fighters" title="Mega Man 2: The Power Fighters">Mega Man 2: The Power Fighters</a></i>
</td>
<td>1996-07-08
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Rockman 2: The Power Fighters</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ロックマン2 ザ・パワーファイターズ</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Fighting game</a>
</td></tr>
<tr>
<td><i><a href="Street_Fighter_Alpha_2#Arcade" title="Street Fighter Alpha 2">Street Fighter Alpha 2 Gold</a></i>
</td>
<td>1996-08-05
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Street Fighter Zero 2 Alpha</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ストリートファイターZERO2 ALPHA</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Quiz_Nanairo_Dreams" title="Quiz Nanairo Dreams">Quiz Nanairo Dreams: Nijiirochō no Kiseki</a></i>
</td>
<td>1996-08-26
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Quiz Nanairo Dreams: Nijiirochō no Kiseki</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">クイズなないろDREAMS 虹色町の奇跡</span></span>)</span>
</td>
<td><a href="Quiz_game" class="mw-redirect" title="Quiz game">Quiz game</a>
</td></tr>
<tr>
<td><i><a href="X-Men_vs._Street_Fighter" title="X-Men vs. Street Fighter">X-Men vs. Street Fighter</a></i>
</td>
<td>1996-09-09
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>X-Men vs. Street Fighter</i>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Battle_Circuit" title="Battle Circuit">Battle Circuit</a></i>
</td>
<td>1997-03-19
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Battle Circuit</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">バトルサーキット</span></span>)</span>
</td>
<td><a href="Beat_'em_up" title="Beat 'em up">Beat 'em up</a>
</td></tr>
<tr>
<td><i><a href="Darkstalkers_3" class="mw-redirect" title="Darkstalkers 3">Vampire Savior</a></i>
</td>
<td>1997-05-19
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Vampire Savior: The Lord of Vampire</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ヴァンパイアセイヴァー -The Lord of Vampire-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Marvel_Super_Heroes_vs._Street_Fighter" title="Marvel Super Heroes vs. Street Fighter">Marvel Super Heroes vs. Street Fighter</a></i>
</td>
<td>1997-06-20
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Marvel Super Heroes vs. Street Fighter</i>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Capcom_Sports_Club" class="mw-redirect" title="Capcom Sports Club">Capcom Sports Club</a></i>
</td>
<td>1997-07-22
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Capcom Sports Club</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">カプコンスポーツクラブ</span></span>)</span>
</td>
<td><a href="Sports_game" class="mw-redirect" title="Sports game">Sports game</a>
</td></tr>
<tr>
<td><i><a href="Super_Gem_Fighter_Mini_Mix" title="Super Gem Fighter Mini Mix">Super Gem Fighter Mini Mix</a></i>
</td>
<td>1997-09-04
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Pocket Fighter</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ポケットファイター</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Darkstalkers" title="Darkstalkers">Vampire Hunter 2: Darkstalkers' Revenge</a></i>
</td>
<td>1997-09-13
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Vampire Hunter 2: Darkstalkers' Revenge</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ヴァンパイアハンター2 -Darkstalkers' Revenge-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Darkstalkers_3" class="mw-redirect" title="Darkstalkers 3">Vampire Savior 2: The Lord of Vampire</a></i>
</td>
<td>1997-09-13
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Vampire Savior 2: The Lord of Vampire</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ヴァンパイアセイヴァー2 -The Lord of Vampire-</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Marvel_vs._Capcom%3A_Clash_of_Super_Heroes" title="Marvel vs. Capcom: Clash of Super Heroes">Marvel vs. Capcom: Clash of Super Heroes</a></i>
</td>
<td>1998-01-12
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Marvel vs. Capcom: Clash of Super Heroes</i>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Street_Fighter_Alpha_3" title="Street Fighter Alpha 3">Street Fighter Alpha 3</a></i>
</td>
<td>1998-06-29
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Street Fighter Zero 3</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ストリートファイターZERO3</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr>
<tr>
<td><i><a href="Giga_Wing" title="Giga Wing">Giga Wing</a></i>
</td>
<td>1999-02-22
</td>
<td><a href="Takumi_Corporation" title="Takumi Corporation">Takumi</a>
</td>
<td><i>Giga Wing</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ギガウイング</span></span>)</span>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i>Jyangokushi: Haō no Saihai</i>
</td>
<td>1999-05-27
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Jyangokushi: Haō no Saihai</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">雀國志 覇王の采牌</span></span>)</span>
</td>
<td><a href="Puzzle_game" class="mw-redirect" title="Puzzle game">Puzzle game</a>
</td></tr>
<tr>
<td><i><a href="Dimahoo" title="Dimahoo">Dimahoo</a></i>
</td>
<td>2000-01-21
</td>
<td><a href="Eighting" title="Eighting">Eighting/Raizing</a>
</td>
<td><i>Great Mahō Daisakusen</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">グレート魔法大作戦</span></span>)</span>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i><a href="Mars_Matrix%3A_Hyper_Solid_Shooting" class="mw-redirect" title="Mars Matrix: Hyper Solid Shooting">Mars Matrix: Hyper Solid Shooting</a></i>
</td>
<td>2000-04-12
</td>
<td><a href="Takumi_Corporation" title="Takumi Corporation">Takumi</a>
</td>
<td><i>Mars Matrix</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">マーズマトリックス</span></span>)</span>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i><a href="1944%3A_The_Loop_Master" title="1944: The Loop Master">1944: The Loop Master</a></i>
</td>
<td>2000-06-20
</td>
<td><a href="Eighting/Raizing" class="mw-redirect" title="Eighting/Raizing">Eighting/Raizing</a>
</td>
<td><i>1944 The Loop Master</i>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i><a href="Mighty!_Pang" class="mw-redirect" title="Mighty! Pang">Mighty! Pang</a></i>
</td>
<td>2000-10-10
</td>
<td><a href="Mitchell_Corporation" title="Mitchell Corporation">Mitchell</a>
</td>
<td><i>Mighty Pang</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">マイティ・パン</span></span>)</span>
</td>
<td><a href="Platform_game" class="mw-redirect" title="Platform game">Platformer</a>
</td></tr>
<tr>
<td><i><a href="Progear" title="Progear">Progear</a></i>
</td>
<td>2001-01-17
</td>
<td><a href="Cave_(company)" title="Cave (company)">Cave</a>
</td>
<td><i>Progear no Arashi</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">プロギアの嵐</span></span>)</span>
</td>
<td><a href="Shoot_'em_up" title="Shoot 'em up">Shoot 'em up</a>
</td></tr>
<tr>
<td><i><a href="Puzz_Loop_2" class="mw-redirect" title="Puzz Loop 2">Puzz Loop 2</a></i>
</td>
<td>2001-02-05
</td>
<td><a href="Mitchell_Corporation" title="Mitchell Corporation">Mitchell</a>
</td>
<td><i>Puzz Loop 2</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">パズループ2</span></span>)</span>
</td>
<td><a href="Puzzle_game" class="mw-redirect" title="Puzzle game">Puzzle game</a>
</td></tr>
<tr>
<td><i>Janpai Puzzle Chōkō</i>
</td>
<td>2001-08-20
</td>
<td><a href="Mitchell_Corporation" title="Mitchell Corporation">Mitchell</a>
</td>
<td><i>Janpai Puzzle Chōkō</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">雀牌パズル 長江</span></span>)</span>
</td>
<td><a href="Puzzle_game" class="mw-redirect" title="Puzzle game">Puzzle game</a>
</td></tr>
<tr>
<td><i><a href="Hyper_Street_Fighter_II" title="Hyper Street Fighter II">Hyper Street Fighter II: The Anniversary Edition</a></i>
</td>
<td>2003-12-22
</td>
<td><a href="Capcom" title="Capcom">Capcom</a>
</td>
<td><i>Hyper Street Fighter II</i><br><span style="font-weight: normal">(<span title="Japanese-language text"><span lang="ja">ハイパーストリートファイターII</span></span>)</span>
</td>
<td><a href="Fighting_game" title="Fighting game">Head-to-Head Fighting Game</a>
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="CP_System" title="CP System">CP System</a></li>
<li><a href="CP_System_III" title="CP System III">CP System III</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<ol class="references">
<li id="cite_note-system16-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-system16_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-system16_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-system16_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-system16_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-system16_1-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-system16_1-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-system16_1-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.system16.com/hardware.php?id=795">"System 16 - CP System II (CPS2) Hardware (Capcom)"</a>.</cite></span>
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<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://cps2shock.emu-france.info/suicide.html">"CPS-2 Shock"</a>.</cite></span>
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<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><cite id="CITEREFSalmoria2007" class="citation web cs1">Salmoria, Nicola (14 January 2007). <a rel="nofollow" class="external text" href="https://mamelife.blogspot.com/2007/01/cps2-getting-closer.html">"Nicola's MAME Ramblings: CPS2 Getting Closer"</a>.</cite></span>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><cite id="CITEREFCruz2016" class="citation web cs1">Cruz, Eduardo (30 April 2016). <a rel="nofollow" class="external text" href="https://arcadehacker.blogspot.com/2016/04/important-capcom-cps2-announcement.html">"Arcade Hacker: Important Capcom CPS2 Announcement"</a>.</cite></span>
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<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110820194256/http://maws.mameworld.info/maws/mamesrc/src/mame/drivers/cps2.c">Technical information in the MAME CPS-2 driver</a></li>
<li><a rel="nofollow" class="external text" href="https://cps2shock.emu-france.info/techinfo.html">CPS-2 Shock - Technical Information</a></li>
<li><a rel="nofollow" class="external text" href="http://www.system16.com/hardware.php?id=795">CPS-2 at System 16 - The Arcade Museum</a></li>
<li><a rel="nofollow" class="external text" href="http://www.jammaparts.com/keystonemod.htm">CPS-2 Keystone Suicide Battery Retainer Mod - JAMMAPARTS.COM</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110719102524/http://www.jammaparts.com/keystonemod.htm">Archived</a> 2011-07-19 at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a></li>
<li><a rel="nofollow" class="external text" href="http://www.uvlist.net/groups/compare/cps1-hw,cps2-hw,cps3-hw"><i>CPS-1, CPS-2 and CPS-3 releases comparison</i></a></li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
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